HELLO, I'M ELLIE!

I'm a narrative game designer who loves to tell stories through gameplay. I have over a decade of experience in game development, including tabletop games, and have also taught as a full-time professor of game and animation studies.

 
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FEATURED GAME

Vidaly

A young Lightcaster is called to greatness when they discover the power of Insight. With new friends in tow, the Lightcaster must travel across the realm of Vidaly to train their minds and learn the secrets of well-being.

VIDALY is a browser-based, educational fantasy adventure game designed to help kids learn how to build resilience, manage stress, and improve mental health.

 

A young Lightcaster is called to greatness when they discover the power of Insight. With new friends in tow, the Lightcaster must travel across the realm of Vidaly to train their minds and learn the secrets of well-being.


Vidaly is a browser-based, educational fantasy adventure game designed to help kids learn how to build resilience, manage stress, and improve mental health.

Creative Direction • Narrative Design • Game Design • Art Direction

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Show off your moves in this vibrant, whimsical strategy game, set during a high school Homecoming dance! With a cast of diverse playable characters of different cliques, body types, cultural backgrounds, identities, and orientations, Dance Card! has been praised for its radically inclusive representation.

Creative Direction • Illustration • Narrative Design

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After generations of turmoil, the four factions have finally put their differences aside to work together for a better tomorrow. As a commitment to this alliance, the world’s first airborne city, Skyward, is to be built above the intersecting borders of the four realms. Tasked with building this new city, you and other cultural luminaries vie for control by becoming the Warden, and ultimately declared “Founder of Skyward”.

Concept Art • Worldbuilding

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Students at McLaren Academy fight to shut down a dystopian device that measures an individual’s “natural talents” and then dictates the professions they are best suited for. To reclaim their autonomy and stop the widespread adoption of the TALENT Machine, it is up to the students to investigate and prove that the device is inherently flawed.

Concept Art • Environment Design • Documentation • Writing

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Churrascaria: A Cutthroat Game of Gluttony is a fast-paced game of card collection centered around the decadent spectacle of Brazilian barbecue. As the game progresses, food theft, plate swapping, and general backstabbing keep the food flying!

Art Direction • Content Writing

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This dark, science fiction retelling of Mary Shelley's Frankenstein introduces players to real-world data interpretation through tasks such as identifying qualitative and quantitative data, identifying primary and secondary sources, and discerning the implications of data and how it affects a hypothesis.

Illustration • Copy-editing • UI Design

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In this modern spin on Romeo and Juliet, players are empowered with the tools to recognize unreliable sources, and assess information based on five criteria: verifiability, objectivity, timeliness, detail, and authority.

Copy-editing • QA Testing

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Play as Romeo, the mysterious keeper of the museum of the gods, in this casual puzzle platformer with swipe-based controls. Not Today was developed as a student project and garnered attention via the 2013 IEEE Intercollegiate GameSIG Showcase, and was awarded “Best Game Art Winner” for its concept art.

Concept Art • Worldbuilding • Narrative Design • Game Design

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